At the readers’ request, before the book goes premium, here is a summary of the protagonist’s entries, items, special cyberware, and character configurations. The character configurations include chapters after the premium release and contain minor spoilers; those not interested may skip this. The premium main text follows afterward. Since it goes premium at twelve o’clock, there may be a delay of a few minutes.
Entries:
Entry: Cheap Goods
Type: Manufacturing
Quality: Gray Basic
Effect: When manufacturing an item, adding this entry can reduce the consumption of base materials to ten percent of the original amount, at the cost of lowering the item’s performance (not below the lower limit of its quality) and preventing the addition of auxiliary components. Similar effects cannot stack.
Remark: It’s cheap goods, after all. Make do.
……
Entry: Lightweight
Type: Trait
Quality: White Common
Effect: Grants an item the Lightweight trait. Items with this trait have their weight reduced to one-third of the original. Similar effects cannot stack.
Remark: I want to fly higher~ fly higher~ The gale winds… shit! The gale winds are here!
……
Entry: A Loyal Song of Praise
Type: Skill
Quality: Crimson Epic
Effect: Can only grant a head cyberware plugin a skill of the same name. Activated by saying “A Loyal Song of Praise.” If a target who hears this phrase has a hidden identity, they will reply, “Gladly shed hot blood to compose the annals of spring and autumn,” and, until they learn information sufficient to overturn that conclusion, will regard you as a trustworthy comrade.
Remark: This entry cannot be used for restaurant discounts.
……
Entry: Battle Continuation
Type: Trait
Quality: White Common
Effect: Grants an item the Battle Continuation trait. After the bearer of the item dies, they can still fight in peak condition for 15 seconds. The state of death is irreversible. This trait can only trigger once on the same target.
Remark: Dead but not out of breath—yet dead all the same.
……
Entry: Great Strength
Type: Skill
Quality: White Common
Effect: Grants an item a skill of the same name. After activation, output increases by 200% for 10 seconds. Cooldown: 10 minutes. Identical skills do not share cooldown.
Remark: Great strength works miracles.
……
Entry: Perfect Companion
Type: Manufacturing
Quality: Orange Rare
Effect: When manufacturing an item, adding this entry replaces the target model, comprehensively improves shell texture, optimizes haptic feedback, and greatly increases sensitivity. Comes with developer mode, allowing it to enter the appropriate state anytime, anywhere.
Remark: The pinnacle of sex dolls.
……
Entry: Insurance
Type: Trait
Quality: Gray Basic (cannot be upgraded)
Effect: An item granted this entry will not be lost due to failed extraction. A character can only possess one item with this entry.
Remark: Treating a complete set of cyberware as one whole won’t work!
……
Entry: Spinosaurus Form
Type: Skill
Quality: Blue Fine
Effect: Can only grant torso-type cyberware a skill of the same name. After activation, temporarily transforms the body’s form in exchange for a massive agility bonus. Duration: 1 minute/star. Cooldown: 10 minutes. Identical skills share cooldown.
Remark: Hah!
……
Entry: Subdermal Armor
Type: Manufacturing
Quality: White Common
Effect: When manufacturing cyberware, adding this entry consumes additional materials to generate subdermal armor. This armor does not affect cyberware performance, and its strength is positively correlated with the materials/cyberware star rating. Similar effects cannot stack.
Remark: Subdermal armor, kid!
……
Entry: Rocket Headbutt
Type: Skill
Quality: White Common
Effect: Can only grant head cyberware a skill of the same name. After activation, causes the head to displace forward at the speed of sound for up to 3 seconds. During the skill, the user will not suffer damage from the skill’s effects. Cooldown: 1 hour. Identical skills share cooldown.
Remark: Squirtle, use Rocket Headbutt!
……
Entry: Nigerundayo
Type: Skill
Quality: Golden Legendary
Effect: Grants cyberware a skill of the same name. When this skill is activated, immediately removes all locks/control/restraints currently suffered, increases movement speed by 200%, and increases brainpower by 50%. During the skill’s duration, the user cannot be knocked down, stopped, or controlled. Duration: 30 seconds. Cooldown: 24 hours. Identical skills share cooldown.
Remark: Your next line is…
……
Entry: Hidden Sword
Type: Manufacturing
Quality: White Common
Effect: Can only be added when manufacturing arm-type cyberware. Adds an extra material slot. This slot can only contain short sword-type items and does not affect cyberware performance.
Remark: It’s got nothing you want. Do whatever you like.
……
Entry: One Eye
Type: Trait
Quality: White Common
Effect: Can only be granted to eye cyberware. A single cybernetic eye with this trait becomes independent cyberware.
Remark: Although most cybernetic eyes must be used in pairs to take effect, you can’t replace the other one just because one eye went blind.
……
Entry: Benevolent Chest
Type: Trait
Quality: Green Set
Effect: Can only be granted to torso armor. Comprehensively improves torso protection and greatly increases impact resistance.
(3/3) Blunt weapon damage reduced by thirty percent.
Remark: “Benevolence” is the bearing capacity that embraces all things; it is the method.
……
Entry: Talented Shoulders
Type: Trait
Quality: Green Set
Effect: Can only be granted to shoulder interfaces. Reduces equipment negative effects and greatly increases proficiency.
(3/3) Equipment durability will not be consumed through correct use.
Remark: “Talent” is the power of control that excels at borrowing from things; it is technique.
……
Entry: Virtuous Back
Type: Trait
Quality: Green Set
Effect: Can only be granted to back bionic muscle groups. Increases cyberware compatibility and reduces biological cyberware erosion rate.
(3/3) Unlocks skill “Benevolent Chest, Talented Shoulders, Virtuous Back,” continuously optimizing muscle layout and improving physical capabilities to adapt them to one’s own combat habits.
Remark: “Virtue” is the beacon that restrains “Benevolence” and “Talent” from going astray; it is the path.
……
Entry: Flesh Maitreya
Type: Manufacturing
Quality: Purple Precious
Effect: When manufacturing an energy storage module, adding this entry allows the module to store energy in high-energy fat and consume fat at any time to replenish energy. Loss in this process is below 30%.
Remark: For some unknown reason, this fat seems to have the side effect of increasing male desire and related physiological functions.
……
Entry: Hatred
Type: Trait
Quality: Purple Precious
Effect: Can only be granted to eye-type cyberware. When the cyberware wearer is attacked, marks the target. If the marked target is within the field of vision, attacks that bring it within effective range are guaranteed to hit.
Remark: This hatred can only be washed away with blood.
……
Entry: Envy
Type: Trait
Quality: Purple Precious
Effect: When an item bearing this entry is struck by a skill attack, records that skill as an item skill. After use, the skill disappears. Until then, the opposing party cannot activate the corresponding skill. Only one recorded skill can exist at a time, and only one entry of the same name can take effect at a time.
Remark: Your skill is really useful. Lend it to me for a bit.
……
Entry: Truth Stare
Type: Skill
Quality: Blue Fine
Effect: Can only grant eye cyberware a skill of the same name. When this skill is activated, choose one target and learn whether one question related to them is true or false. A skill of the same name can only be used on the same target once per day.
Remark: Cybernetic Eye Truth Stare: appraised as false.
……
Entry: Damage Comes from Yelling
Type: Trait
Quality: Blue Fine
Effect: When attacking with an item bearing this entry, damage can be increased through speech. The increase is positively correlated with the user’s volume, up to a maximum of 200%.
Remark: Aaaaaaaaaaaaaaaaaah!!!!!!
……
Entry: Human
Type: Trait
Quality: Golden Legendary
Effect: Can only be granted to head cyberware/plugins. The individual equipped with this cyberware has their definition changed to “human.” Their will will not be distorted, and they are immune to mental influences.
Remark: So long as my will still exists, even if only my brain matter remains floating in nutrient solution in a glass bottle, even if I become a memory circuit inside a giant computer, I am still human—a human with a human soul, mindset, and will!
……
Entry: Plague
Type: Trait
Quality: Purple Precious
Effect: Can only be granted to head cyberware/plugins. Triggers when attacked by a virus, repackaging the virus a second time and infecting back in reverse.
Remark: Repay him in his own coin.
……
Entry: Golden Cicada Sheds Its Shell
Type: Trait
Quality: Blue Fine
Effect: Can only be granted to cyberware whose volume exceeds five percent of the human body’s total volume. While equipped with cyberware bearing this entry, if the wearer suffers a lethal attack, this item is destroyed, the wearer becomes immune to this instance of damage, and enters an invisible state that lasts until they make an attack or three seconds after the skill triggers. A character can only possess one item with this entry.
Remark: Be careful not to get caught on timing!
……
Entry: Perfect Reload
Type: Trait
Quality: Gray Basic (cannot be upgraded)
Effect: Can only be granted to ammunition-type equipment. The equipment holder’s action precision for all actions involving reloading is improved. When equipment with this trait participates in ammunition reloading, the time consumed becomes one-tenth of the original, and the reloading process cannot be interrupted. This effect cannot stack; among similar effects, take the highest value.
Remark: With this, even if you toss the bullets into the sky, they’ll fall into the cylinder.
……
Entry: Charged Strike
Type: Skill
Quality: White Common
Effect: An item with this entry gains a skill of the same name. After activation, enters a charging state. The skill holder can end it at any time or wait for the charge to automatically stop after ten seconds, causing the next attack’s effect to receive an all-around increase. The increase is directly proportional to the charging time. Cooldown: five minutes. Identical skills share cooldown.
Remark: I’m waiting for the charge. What are you waiting for?
……
Entry: Rapid Fire
Type: Trait
Quality: White Common
Effect: Can only be granted to firearms. Fire rate increases by 200%. Similar effects cannot stack.
Remark: If one could make a lightspeed gun, this thing might be able to destroy the world.
……
Entry: Mirage
Type: Skill
Quality: Blue Fine
Effect: An item with this entry gains a skill of the same name. After activation, the item holder enters a concealed state. While concealed, they will not be detected or locked on to, and their movement speed becomes one-tenth of the original. Lasts until they make an attack or 1 minute/star after the skill is activated. Cooldown: 30 minutes. Identical skills share cooldown.
Remark: Trans·pa·rent·hu·man!
……
Entry: Stealth-Breaking Strike
Type: Trait
Quality: Blue Fine
Effect: Attacks launched from outside the target’s observation ignore protection and are guaranteed to trigger attack special effects.
Remark: Although it’s called stealth-breaking, firing a shot from eight hundred meters away or hiding in a cesspit and poking once both work too.
……
Entry: Foresight Eye
Type: Skill
Quality: Blue Fine
Effect: Can only grant eye cyberware a skill of the same name. After activation, images that will enter the field of vision over the next three seconds will play at 30x speed. A skill of the same name can only be used three times a day.
Remark: Seeing the future is for changing the future.
……
Entry: Maintain Body Temperature
Type: Skill
Quality: Blue Fine
Effect: An item with this entry gains a skill of the same name. For 30 seconds after the skill is activated, the item holder’s body temperature will remain constant at 36 degrees Celsius. Cooldown: 1 hour. Identical skills share cooldown.
Remark: Every hacker’s dream skill.
……
Entry: Army Breaker
Type: Trait
Quality: Purple Precious
Effect: Durability loss caused by an item with this entry to other items becomes five times normal. When causing durability loss to an item, grants one Army Breaker counter. When an item has more than ten Army Breaker counters, the item is destroyed.
Remark: If I were you, I would absolutely never use this thing during training!
……
Entry: Spin Silk
Type: Skill
Quality: White Common
Effect: Grants cyberware a skill of the same name. Can create a single strand of biodegradable protein silk with a maximum length of twenty meters. The size, toughness, strength, and sharpness of this protein silk can be adjusted as needed. Daily production cap: one hundred meters. Identical skills share production capacity.
Remark: Four hundred aunties!
……
Entry: Heart Fire
Type: Skill
Quality: Blue Fine
Effect: Grants cyberware a skill of the same name. Can release a flame that burns the target’s spirit for five minutes. Cooldown: two hours. Identical skills share cooldown.
Remark: It’s not Fire Release, it’s genjutsu!
……
Entry: Multi-Attack
Type: Trait
Quality: Blue Fine
Effect: When attacking, there is a 30% chance to trigger an additional attack. The first additional attack can trigger this trait.
Remark: Secret Sword: Swall… Sorry, bad luck. Let’s try again!
……
Entry: Protect the Master
Type: Trait
Quality: Blue Fine
Effect: Designate one target as master. When the master is attacked, the item with this trait performs automatic defense. This trait can trigger once every 3 seconds. Identical traits share cooldown.
Remark: Harm not my lord!
……
Entry: Energy Release
Type: Skill
Quality: Blue Fine
Effect: Grants an item a skill of the same name. Can convert energy into a ranged attack of the same attribute.
Remark: Water-electric is gentle, fire-electric is spicy, wind-electric melts in your mouth; solar is warm, geothermal is mellow, nuclear energy explodes and nourishes no one.
……
Entry: Dark Canopy
Type: Skill
Quality: Purple Precious
Effect: Grants cyberware a skill of the same name. Creates a spherical domain centered on oneself with a radius of 20 meters. All technological detection targeting this domain will be misled. Duration: 30 minutes. A skill of the same name can only be used once per day.
Remark: Don’t treat this thing as invisibility.
……
Entry: Sword Spirit
Type: Manufacturing
Quality: Orange Rare
Effect: When manufacturing sword-type weapons, adding this entry grants it a sword spirit with growth potential. The sword spirit is unique; using this entry again is treated as transferring the sword spirit.
Remark: A good sword has a soul… What do you mean you moved the soul away?—
Items:
Name: Portable Operating Table
Type: Medical Equipment
Quality: Blue Fine
Description: Portable surgical equipment produced by Rhine Life. Simple to operate, stable in performance, comprehensive in function, and excellent in precision. It is sufficient to meet the needs of most cyberware surgeries. But before this product was sold as far as Great Yan, it once degenerated into the hallmark of scavengers—no, even now, it still is.
Remark: Clearly, the people who developed this device did not realize that in the Columbian Federation, patients who can get a cyberware doctor to make a house call could never possibly use such “crude” equipment.
……
Name: Iron Man Stake
Type: Training Equipment
Quality: Purple Precious
Description: A training device developed by Laiyang Steel Pipe Company with reference to the wooden dummy. Its outer shell uses a composite process of f27 (Note ①) memory alloy and d29 phase-change alloy, and it has a built-in learning AI that can adjust training strategies according to the trainee’s progress. However, in this era where one can directly download movement modules from the internet and customize bionic muscles, very few people are willing to train hard on their own anymore.
Remark: Following the new director’s soul-searching question of “In the end, it’s just a sparring robot, so why not make it humanoid?” Laiyang Steel Pipe changed industries to bionic robotics and renamed itself Laiyang Biotech, inadvertently stepping onto the same track once again as its old rival, Rhine Steel, which had renamed itself Rhine Life.
……
Name: Mechanical Sentry
Type: Defensive Equipment
Quality: Purple Precious
Description: A defensive robot developed by Blacksteel International’s Armed Division to bid for the Columbian Federation security robot project. It has comprehensive functions, is stable and safe, and its AI has reached a world-leading level. It is suitable for many scenarios with security needs. However, because its trash-can-like shape was far too conspicuous, it was defeated by Rhine Life’s Close-Protection series of realistic security androids. Its high cost also made it unable to compete with low-end security robots. Three months after being put on the market, it was completely discontinued. However, it is said that its software system was acquired by Laiyang Biotech at a high price, which was what allowed the project to avoid losses.
Remark: Carry it around with you, and even the stupidest thief will know you’re a high-value target.
……
Name: Temporary Damage Control
Type: First-Aid Consumable
Quality: White Common
Description: A first-aid consumable developed by Laiyang Biotech. Applying its contents to damaged cyberware can maintain the cyberware’s functions for a short time. Although, in principle, regular soldiers of the Columbian Federation are not allowed to equip Yan equipment, due to its cheapness and usefulness, many veterans secretly keep a couple of pieces on hand.
Remark: You can’t expect something worth a few dozen bucks to repair cyberware above five stars!
——
Special Cyberware:
Name: Mechanical Arm · Second Son
Position: Left Arm
Level: Four-star
Traits: [Cheap Regeneration]
Skills: [Blade of Hell], [Heavenly Martial Killing Way]
Evaluation: If the conditions are met, it can obtain 200,000 horsepower of Magnetic Field Rotation power. Mm, you know what I mean…
……
Name: Hajichikov
Position: Torso
Level: Three-star
Trait: [Insurance]
Skill: [Spinosaurus Form]
Evaluation: An inferior imitation of the famous cyberware Krunchikov. In addition to its inherent functions, it also comes with quite sturdy subdermal armor. Although it doesn’t look good, its performance is unexpectedly decent.
……
Name: Mechanical Arm · Tomboy
Position: Right Hand
Level: Four-star
Traits: [Grab/Leap]
Skills: [Weapon Enhancement], [EX Enhancement]
Evaluation: An enhancement-type cyberware with very obvious strengths and weaknesses. Because it pursues performance too much, it is difficult to control. In addition, its durability is also somewhat lacking; every use brings it one step closer to destruction.
……
Character Configurations:
Main Body:
Head:
Cybernetic Eye: Hatred + Truth Stare + Great Strength
Cerebellar Thread Expansion: Human + Rocket Headbutt
Frontal Cortex: Plague + A Loyal Song of Praise
Torso:
Subdermal Armor: Benevolent Chest + Nigerundayo
Shoulder Interface: Talented Shoulders + Great Strength
Back Muscles: Virtuous Back + Spinosaurus Form
Fat Synthesis: Flesh Maitreya + Great Strength + Envy
Limbs:
Right Hand: Bursting Arm + Hidden Sword + Great Strength + Damage Comes from Yelling + Stealth-Breaking Strike + Energy Release (Sword: Cheap Goods + Dark Canopy + Heart Fire + Golden Cicada)
……
John:
Head: Battle-Continuation Rocket Head
Cybernetic Eye: Hatred + Truth Stare + Foresight Eye
Brain-Computer Interface: Dark Canopy
Torso:
Subdermal Armor: Benevolent Chest + Nigerundayo
Shoulder Interface: Talented Shoulders + Mirage
Back Muscles: Virtuous Back + Spinosaurus Form
Fat Synthesis: Flesh Maitreya + Lightweight + Maintain Body Temperature
Limbs:
Left Hand: Second Son + Army Breaker + Spin Silk + Heart Fire + Protect the Master (Hidden Sword)
Right Hand: Tomboy + Stealth-Breaking + Charged Strike + Great Strength + Golden Cicada (Hidden Sword)
Left Leg: Spiral Thrust Great Strength Leg
Right Leg: Spiral Thrust Great Strength Leg
……
Kong Wu:
Head: Battle-Continuation Rocket Head
Cybernetic Eye: Hatred + A Loyal Song of Praise
Torso:
Subdermal Armor: Benevolent Chest + Nigerundayo
Shoulder Interface: Talented Shoulders + Great Strength
Back Muscles: Virtuous Back + Spinosaurus Form
Fat Synthesis: Flesh Maitreya + Great Strength + Envy
Limbs:
Left Hand: Second Son Arm + Army Breaker + Great Strength + Spin Silk + Protect the Master (Hidden Sword)
Right Hand: Bursting Arm + Great Strength + Damage Comes from Yelling + Insurance + Energy Release (Sword: Cheap Goods + Dark Canopy + Heart Fire + Golden Cicada)
Left Leg: Spiral Thrust Great Strength Leg
Right Leg: Spiral Thrust Great Strength Leg
……
Stand-in:
Head: Battle-Continuation Rocket Head
Torso: Nigerundayo